Spiritstead: 100% Achievement Guide
Spiritstead’s achievement list is really two lists in one: 35 spirits to lure into your village, and 25 milestones that track everything else. Everything fits in a single playthrough if you plan for three traps early. Spoilers for every unlock follow, so stop here if you want to solve the riddles yourself.
Three things to know before you start. First, Spirits Harmony requires every spirit in a single playthrough. You cannot spread the collection across saves. Second, one milestone is genuinely missable: Ancient primal power wants the first part of the grand spirit sanctuary restored using only wild animals, and once you’ve filled it with farm animals that chance is gone. Third, start watching for Mizzrick early. His condition depends on weather, and a recent patch added a rain spell that turns the worst grind in the game into a formality.
Spirits are grouped by star tier, which loosely tracks difficulty. Each of the three regions (the starting area, the snow area and the swamp) has a map tile hiding a spirit portal, and unlocking a portal also hands you that region’s standard spirit.
One-star spirits
Nibbin is the tutorial spirit: search the land for the ancient spirit portal and reach the first temple, and the sleeping door wakes on its own.


Peppok: hold a chicken from the coop directly over a campfire’s flames for three seconds.

Wispur Man: pick up a villager, carry them to the highest point on the map, and toss them into the air toward the clouds.

Styx Jr.: place a villager inside the spirit portal; a spirit steps out in exchange.

Snapkin (swamp): build eight jack-o’-lanterns together. The carved gourds only become available once you’ve progressed to the swamp.

Wooly: throw a sheep into the spirit portal.

Flumbo: pick up a sheep, carry it to the highest point you can reach, and throw it into the sky.

Blazer: hold a sheep from the wool farm directly over the fire.

Yolkos: pick up a chicken and set it on top of your Food Warehouse; delivering the bird straight to the pantry is the whole trick.

Two-star spirits
Mr. Scrook: the first two-star spirit wants a scarecrow, a windmill and a wheat field standing side by side.

Scruffern: destroy one specific bush near the horizon at the edge of the map, and it has to go via the bulldozer tool in the lower-right corner rather than any other method.

Blumby: a flower spirit: place three different types of flowers next to each other.



Plop (swamp): line up three swamp toilets, porcelain thrones as the riddle has it, in one perfect line.

Glintin (snow): unlock the Winter Spirit Portal; Glintin is the snow region’s standard spirit and arrives with it.

Mushin (swamp): unlock the Swamp Spirit Portal, which brings the swamp’s standard spirit the same way.

Beezly: build a complete ring of flowers all the way around a single tree. Sunflowers work beautifully for this.

Bluji (swamp): place five Grim Trees next to each other.

Dr. Barker: drag a dog into the hospital.

Polabory (snow): wait for nightfall, then set a Roasting Fire beside a Picnic Table in the snow biome.

Lurpin (snow): at night, use Lightning Strike on a dog. Spells unlock in the bottom-right corner once the big tower is up, so this one waits until mid-game.

Toward: use Lightning Strike on a villager. Same spell requirement as Lurpin.

Aligato (swamp): throw a chicken to the crocodile and let nature take its course.

Gato (snow): throw a fox into the Bucket Fishing spot.

Moonrin (snow): use the Heart Power on three deer; it needs the same big-tower spell access as the lightning unlocks.

Tumblo (swamp): place eight flowers around a gravestone.

Mammoblu (snow): hold the mammoth over a bonfire. Suspiciously large barbecue, spirit included.

Pottwinsies: while one villager is using the toilet, throw a second villager into it.

Barkbecue Louie: let the storm choose a tree: use Lightning Strike on one and the thunder does the rest.

Funtommy: hold the Plop spirit directly over the fire until its temper melts into something new.

Three-star spirits
Mizzrick: the most time-hungry spirit: build a market while it is raining at night. This used to be the game’s biggest time sink, since night and rain only line up when they feel like it. Since the latest patch there is a rain spell that works at night too, so cast it, build the market, and you are done. If you ignore him until the endgame without the spell, expect hours of waiting.


Wizon (snow area): unlock the Wizard Tower in the snow lands; this spirit joins automatically as the story progresses.


Oscar the fish: complete the fishing collection: all ten local species, a 100% fish log.

Lozento (snow): unlock every snow-biome decoration and place them. Reaching the full set also means finishing the lottery minigame at 100%.

Mr. Bellyup (swamp): collect every frog from the swamp minigame.
Old Kasper: have three abandoned houses after villagers move out. This is the one to plan around: residents only leave while village happiness sits at 0%, and keeping it pinned there mid-game fights everything else you’re doing. Doing it at the very start of a playthrough and simply rebuilding afterwards is far less painful than dismantling a thriving town at the end.

The other milestones
Most of the remaining list lands on its own: The spirit world begins (find the spirit temple’s first gate in the tutorial), Tutorial Completed! (complete the tutorial), A cold breeze (the Winter biome), Froggies Home (the Swamp biome), The return of the wizard! (the Main Wizards Tower) and The Restoration of Balance (finish the game) are all story beats.







Spirit collectors! and Collectooors: unlock two, then three spirit collectors.


Fishy Fishy Fish!: find the fishing minigame; you’ll need to buy the map tile it sits on.

Fisherman: catch ten fish in that same minigame.


Growth of the village and I’m sitting pretty: manage to bank 1000 gold, then 3000 gold.


Devil thoughts: discover what chickens have in their minds. Build a chicken coop and click back and forth between its five chickens: the flavour text in the bottom-left corner changes briefly on a random trigger, then flips back. Nothing about throwing or dropping birds matters. Clicking is enough.

Leave me alone!: find a sleeping polar bear in the snow area and click it awake.

The Conqueror: buy every last tile of land in Adventure Mode.

Cozy meeting: pick up three villagers and sit them on the same bench.

Coffee time: get three villagers drinking in the same cafe at once.

The chicken with ambitions: pick up Peppok and place him on top of the main wizard tower in the snow area.

The best customer!: buy fifty buildings from Baba’s Bazaar. Early on the stall sells limited stock and wanders; later it settles in one place with unlimited inventory, which makes finishing this trivial.

Ancient primal power: restore the first part of the grand spirit sanctuary using only wild animals. Repeated species are fine and any biome counts, so two penguins, two deer and a rabbit will do it. The animals must be wild though, which is why this is so easy to lose by accident.

True Cozy Gamer: put down every happiness and decoration building the Adventure Mode catalogue offers. Save it for the endgame when gold and resources stop mattering.

Spirits Harmony: unlock all 35 spirits in a single playthrough. The reason this page exists.

Outside your main save
A place for a new beginning: clear every pre-placed tree and bush in Creative Mode.

The Architect: place 1000 buildings in Creative Mode. Fair warning: a thousand houses spawn a thousand residents and the framerate gets completely overwhelmed. Stick to buildings that spawn nobody. Plain campfires do the job painlessly.


Escape Matrix: lose the game while still in the tutorial. Stop assigning anyone to the garden until both starting villagers move out; if you’re unsure when the tutorial is considered complete, just leave the fairy’s last message open until the game-over screen arrives.

