Spiritstead: 100% Achievement Guide

Spiritstead’s achievement list is really two lists in one: 35 spirits to lure into your village, and 25 milestones that track everything else. Everything fits in a single playthrough if you plan for three traps early. Spoilers for every unlock follow, so stop here if you want to solve the riddles yourself.

Three things to know before you start. First, Spirits Harmony requires every spirit in a single playthrough. You cannot spread the collection across saves. Second, one milestone is genuinely missable: Ancient primal power wants the first part of the grand spirit sanctuary restored using only wild animals, and once you’ve filled it with farm animals that chance is gone. Third, start watching for Mizzrick early. His condition depends on weather, and a recent patch added a rain spell that turns the worst grind in the game into a formality.

Spirits are grouped by star tier, which loosely tracks difficulty. Each of the three regions (the starting area, the snow area and the swamp) has a map tile hiding a spirit portal, and unlocking a portal also hands you that region’s standard spirit.

One-star spirits

Nibbin is the tutorial spirit: search the land for the ancient spirit portal and reach the first temple, and the sleeping door wakes on its own.

Nibbin, the first spirit

the ancient Spirit Portal that wakes Nibbin

Peppok: hold a chicken from the coop directly over a campfire’s flames for three seconds.

a chicken held over the campfire flames for Peppok

Wispur Man: pick up a villager, carry them to the highest point on the map, and toss them into the air toward the clouds.

tossing a villager into the air for Wispur Man

Styx Jr.: place a villager inside the spirit portal; a spirit steps out in exchange.

a villager placed inside the spirit portal for Styx Jr.

Snapkin (swamp): build eight jack-o’-lanterns together. The carved gourds only become available once you’ve progressed to the swamp.

eight jack-o'-lanterns built together for Snapkin

Wooly: throw a sheep into the spirit portal.

throwing a sheep into the spirit portal for Wooly

Flumbo: pick up a sheep, carry it to the highest point you can reach, and throw it into the sky.

a sheep thrown into the sky for Flumbo

Blazer: hold a sheep from the wool farm directly over the fire.

a sheep held over the fire for Blazer

Yolkos: pick up a chicken and set it on top of your Food Warehouse; delivering the bird straight to the pantry is the whole trick.

a chicken placed on the Food Warehouse for Yolkos

Two-star spirits

Mr. Scrook: the first two-star spirit wants a scarecrow, a windmill and a wheat field standing side by side.

Mr. Scrook's card

Scruffern: destroy one specific bush near the horizon at the edge of the map, and it has to go via the bulldozer tool in the lower-right corner rather than any other method.

the horizon bush to bulldoze for Scruffern, circled

Blumby: a flower spirit: place three different types of flowers next to each other.

scarecrow, windmill and wheat side by side for Mr. Scrook

Blumby's card

three different flower types together for Blumby

Plop (swamp): line up three swamp toilets, porcelain thrones as the riddle has it, in one perfect line.

three swamp toilets in a line for Plop

Glintin (snow): unlock the Winter Spirit Portal; Glintin is the snow region’s standard spirit and arrives with it.

the Winter Spirit Portal that brings Glintin

Mushin (swamp): unlock the Swamp Spirit Portal, which brings the swamp’s standard spirit the same way.

the Swamp Spirit Portal that brings Mushin

Beezly: build a complete ring of flowers all the way around a single tree. Sunflowers work beautifully for this.

a ring of flowers around a tree for Beezly

Bluji (swamp): place five Grim Trees next to each other.

five Grim Trees together for Bluji

Dr. Barker: drag a dog into the hospital.

a dog dragged into the hospital for Dr. Barker

Polabory (snow): wait for nightfall, then set a Roasting Fire beside a Picnic Table in the snow biome.

Roasting Fire beside a Picnic Table at night for Polabory

Lurpin (snow): at night, use Lightning Strike on a dog. Spells unlock in the bottom-right corner once the big tower is up, so this one waits until mid-game.

Lightning Strike on a dog at night for Lurpin

Toward: use Lightning Strike on a villager. Same spell requirement as Lurpin.

Lightning Strike on a villager for Toward

Aligato (swamp): throw a chicken to the crocodile and let nature take its course.

feeding a chicken to the crocodile for Aligato

Gato (snow): throw a fox into the Bucket Fishing spot.

a fox thrown into Bucket Fishing for Gato

Moonrin (snow): use the Heart Power on three deer; it needs the same big-tower spell access as the lightning unlocks.

Heart Power used on three deer for Moonrin

Tumblo (swamp): place eight flowers around a gravestone.

eight flowers around a gravestone for Tumblo

Mammoblu (snow): hold the mammoth over a bonfire. Suspiciously large barbecue, spirit included.

the mammoth held over a bonfire for Mammoblu

Pottwinsies: while one villager is using the toilet, throw a second villager into it.

a second villager thrown into an occupied toilet for Pottwinsies

Barkbecue Louie: let the storm choose a tree: use Lightning Strike on one and the thunder does the rest.

Lightning Strike on a tree for Barkbecue Louie

Funtommy: hold the Plop spirit directly over the fire until its temper melts into something new.

holding the Plop spirit over the fire for Funtommy

Three-star spirits

Mizzrick: the most time-hungry spirit: build a market while it is raining at night. This used to be the game’s biggest time sink, since night and rain only line up when they feel like it. Since the latest patch there is a rain spell that works at night too, so cast it, build the market, and you are done. If you ignore him until the endgame without the spell, expect hours of waiting.

Mizzrick's card

building a market in night rain for Mizzrick

Wizon (snow area): unlock the Wizard Tower in the snow lands; this spirit joins automatically as the story progresses.

Wizon's card

the snow lands Wizard Tower that unlocks Wizon

Oscar the fish: complete the fishing collection: all ten local species, a 100% fish log.

the completed fish collection for Oscar

Lozento (snow): unlock every snow-biome decoration and place them. Reaching the full set also means finishing the lottery minigame at 100%.

the full set of snow biome decorations for Lozento

Mr. Bellyup (swamp): collect every frog from the swamp minigame.

Old Kasper: have three abandoned houses after villagers move out. This is the one to plan around: residents only leave while village happiness sits at 0%, and keeping it pinned there mid-game fights everything else you’re doing. Doing it at the very start of a playthrough and simply rebuilding afterwards is far less painful than dismantling a thriving town at the end.

three abandoned houses waiting for Old Kasper

The other milestones

Most of the remaining list lands on its own: The spirit world begins (find the spirit temple’s first gate in the tutorial), Tutorial Completed! (complete the tutorial), A cold breeze (the Winter biome), Froggies Home (the Swamp biome), The return of the wizard! (the Main Wizards Tower) and The Restoration of Balance (finish the game) are all story beats.

the completed frog collection for Mr. Bellyup

The spirit world begins achievement icon
Tutorial Completed achievement icon
A cold breeze achievement icon
The return of the wizard achievement icon

The Swamp biome unlocked for Froggies Home

The Restoration of Balance achievement icon

Spirit collectors! and Collectooors: unlock two, then three spirit collectors.

Two spirit collectors unlocked

Collectooors achievement icon

Fishy Fishy Fish!: find the fishing minigame; you’ll need to buy the map tile it sits on.

Fishy Fishy Fish achievement icon

Fisherman: catch ten fish in that same minigame.

The fishing minigame

Catching fish for the Fisherman achievement

Growth of the village and I’m sitting pretty: manage to bank 1000 gold, then 3000 gold.

Growth of the village achievement icon

Reaching 3000 gold for I'm sitting pretty

Devil thoughts: discover what chickens have in their minds. Build a chicken coop and click back and forth between its five chickens: the flavour text in the bottom-left corner changes briefly on a random trigger, then flips back. Nothing about throwing or dropping birds matters. Clicking is enough.

Devil thoughts achievement icon

Leave me alone!: find a sleeping polar bear in the snow area and click it awake.

The sleeping polar bear for Leave me alone

The Conqueror: buy every last tile of land in Adventure Mode.

The Conqueror achievement icon

Cozy meeting: pick up three villagers and sit them on the same bench.

Cozy meeting achievement icon

Coffee time: get three villagers drinking in the same cafe at once.

Coffee time achievement icon

The chicken with ambitions: pick up Peppok and place him on top of the main wizard tower in the snow area.

The chicken with ambitions achievement icon

The best customer!: buy fifty buildings from Baba’s Bazaar. Early on the stall sells limited stock and wanders; later it settles in one place with unlimited inventory, which makes finishing this trivial.

The best customer achievement icon

Ancient primal power: restore the first part of the grand spirit sanctuary using only wild animals. Repeated species are fine and any biome counts, so two penguins, two deer and a rabbit will do it. The animals must be wild though, which is why this is so easy to lose by accident.

Ancient primal power achievement icon

True Cozy Gamer: put down every happiness and decoration building the Adventure Mode catalogue offers. Save it for the endgame when gold and resources stop mattering.

Decoration buildings placed for True Cozy Gamer

Spirits Harmony: unlock all 35 spirits in a single playthrough. The reason this page exists.

Spirits Harmony achievement icon

Outside your main save

A place for a new beginning: clear every pre-placed tree and bush in Creative Mode.

A place for a new beginning achievement icon

The Architect: place 1000 buildings in Creative Mode. Fair warning: a thousand houses spawn a thousand residents and the framerate gets completely overwhelmed. Stick to buildings that spawn nobody. Plain campfires do the job painlessly.

The Architect achievement icon

A campfire-only build keeping The Architect playable

Escape Matrix: lose the game while still in the tutorial. Stop assigning anyone to the garden until both starting villagers move out; if you’re unsure when the tutorial is considered complete, just leave the fairy’s last message open until the game-over screen arrives.

Escape Matrix achievement icon

The tutorial game-over screen for Escape Matrix